Based in Montreal, Canada
April 1, 2011
Press / Business Contact:
4332 Coronation Ave
CANADA H4B 2C4
+1 (514) 288 0234
DescriptionWe're the small Montreal-based indie studio making the music exploration game FRACT.
HistoryHow it started
After unexpectedly winning an IGF award in March 2011 for his student prototype FRACT, Richard E Flanagan decided to take the leap and try to expand the prototype into a commercial release. He quickly realized that he couldn't it alone, so he brought his wife Quynh on board as producer and Phosfiend Systems was born. Henk Boom joined them shortly after as their programmer.Making FRACT
The team has been working on FRACT ever since, but realized early early on that they would have to basically rebuild the game from scratch. Since they had to start over, they wanted to make the game even bigger and better, and make music a much bigger and integrated part of the FRACT experience. Their lofty ambitions created some interesting technical and design challenges - and this, along with the inevitable learning curve associated with releasing their first game, has made for a wild ride. To complicate things even further, Richard and Quynh had a baby in the midst of production and have had to try to balance life and a newborn while working out of their home. What they initally thought to be a 6-12 month project is only now close to being finished, but they're excited to finally share FRACT with the world.
There are far more images available for Phosfiend Systems, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Winner for Best Student Game, Independent Games Festival" - 2011
- "Honourable Mention for Excellence in Audio, Independent Games Festival" - 2013
- "Winner for Emerging Talent, Canadian Game Development Talent Awards" - 2011
- "Finalist, Fantastic Arcade Indie Showcase" - 2011
- "Honourable Mention, Propeller Awards" - 2011
- "A music/puzzle game that combines elements of Tron and Rez…[by] putting players inside a giant synthesizer."
- Kirk Hamilton, Kotaku
- "FRACT is a first-person puzzle game with that looks like a cross between Darwinia and a Daft Punk video…it looks stunning and the world responds in ways that makes solving those puzzles extremely rewarding."
- Graham Smith, PC Gamer
- "Other games don’t Have synthesizers because FRACT OSC took ’em all."
- Patrick Klepek, Giant Bomb
- "FRACT is looking like a game that is even more adapt at skirting the norm, throwing you into a world that is utterly abstract, but aggressively beautiful."
- Phill Cameron, Eurogamer
Team & Repeating
Richard E Flanagan
Production / Design